Update: you can learn more about our SketchUp workflow in this blog post.
As more companies get their hands on Oculus Rift development kits, VR demo stations are making appearances at gaming conventions, architecture and construction trade shows, and technology conferences. Giving comfortable, quick, non-nauseating VR demos is new territory, so we outlined our own trade show rig. Let us know what you think! Do you prefer a different set up? Start the conversation below.
IrisVR just got back from a week in Las Vegas exhibiting at Autodesk University 2014. It was a wonderful conference this year; 9500 well-fed attendees sat in classes ranging from BIM implementation to CGI breakdowns. Below is my recap of conference highlights and a short discussion around some of the exciting tools coming down the pike for VR and ArchViz.
What is z-fighting? It is when two or more objects/surfaces share the same value during z-buffering (the process of deciding which element is seen from that view). In other words, it's when two or more objects are competing to be seen. In SketchUp, it is easy to recognize z-fighting due to its flashy/flickering effect, and in this case I had to delete one of the planes to resolve the issue. Another way to get around this issue is to move the top layer few fractions of an inch away from the bottom layer.