The Topic: Virtual Reality
1. Develop an understanding of the current Virtual Reality hardware and software tools available to Design and Construction Professionals
2. Gain insight into the varying levels of the Virtual and Augmented Reality experiences currently in use in the AEC Industry with respect to the benefits of using it throughout the design and delivery process.
3. Analyze what factors differentiate successful VR projects and presentations from unsuccessful one and where the common roadblocks are.
4. Explore the future possibilities of VR and how it can enhance the future of project presentation to overall project delivery moving forward.
ALIS is the leading and largest hotel investment conference in the world. ALIS features numerous networking opportunities and an extensive array of seminars and panels by hotel industry experts, who discuss important trends and identify new opportunities for the year ahead.
The Real – Unreal:
Perhaps the most compelling metaphor for VR is the metaverse described in Neal Stephenson’s Snow Crash, where a single hundred-meter-wide road runs the entire circumference of a featureless black sphere, where avatars interact freely with one another and develop real estate -- the only limitations being an avatar’s height and the software capabilities of its coder. Seem like science fiction? Consider Facebook’s $2 billion acquisition of a small Kickstarter project known as Oculus in June 2014. For Palmer Luckey, the inventor of the Oculus, “the goal is clear: It’s to make VR technology that’s as real as real life withnone of the limitations.”
Ennead Architects will probe this translucent boundary between the real and the unreal. No longer beyond our perceptual reach, the unreal is a space unburdened by physical constraints, where we can investigate, manipulate and visualize aspects of human experience previously inaccessible to us as designers. With an entirely new suite of unreal tools at our fingertips, surely we can transcend previous limitations, thus transforming our design process and dramatically elevating the performance of our real environments.
Exploring how this model informs today’s architectural practice, Ennead examines the unrealaspects of current higher education and cultural projects in an attempt to better understand their real, built counterparts. Cocktails and light hors d'oevures will be provided. The event is limited to 50 attendees. Please register here.
Communicating the Unbuilt is a series taking place at several architecture offices during Archtober. Each will be a combination of lecture and interactive audience immersion using virtual reality technology.
The event at Pei Cobb Freed & Associates will begin with a 30 minute presentation on current projects and how they leverage virtual reality technology to improve communication and delivery of ideas. After the presentation, attendees will be invited to explore the 3D models highlighted in the presentation in virtual reality. Cocktails and light hors d’oeuvres will be provided. The event is limited to 50 attendees. Please register here.
Experience the parks of the future with IrisVR and the latest in virtual reality technology. Learn about the tools and take a virtual tour of several projects in process by leading landscape architecture firms alongside the Landscape in Motion exhibition of Freshkills Park’s complex history and ecology at the Staten Island Arts Culture Lounge. See additional details here.
Ana García Puyol, Director of User Experience and Integration, IrisVR will present her experiences working in tech and virtual reality.
Ailyn Mendoza, Director of Client Experience will present on Virtual Reality and the Design of Healthcare Environments.