5 Ways to Use VR in Architecture from BB+C Architects

Posted by Leah Kovach on Aug 16, 2018 4:06:14 PM

Rendering provided by BB+C Architects. 

Virtual reality - the AEC industry’s newest design tool - is making an impact in workflows around the globe, and the use of virtual reality in architecture has steadily increased over the past few years. Check out how this British firm, BB+C Architects, is using VR in their meetings to bring 2D drawings to life and increase spatial awareness at various stages of the design process.

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Topics: VR, Architecture

How Virtual Reality (VR) in Architecture Can Improve The Design Workflow

Posted by Leah Kovach on May 18, 2018 5:57:00 PM

Part I: How to Use VR in Architecture for Visual Validation, Collaboration, and Model Coordination

Earlier this month, we hosted a webinar with Justin Benjamin of Perkins+Will to find out how they’re operationalizing VR and increasing design efficiency. This is the first post in a two-part blog series that will recap and share insights on use cases for VR and implementing it within an Architecture firm.

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Topics: Immersive Collaboration, Immersive Review, virtual reality, Walkthrough, Workflow, Architecture

How These 3 Architecture Firms Use Virtual Reality (VR) In Their Design Review Process

Posted by Leah Kovach on May 11, 2018 5:51:00 PM

Design review is a crucial part of the building process, but according to recent research from Nvidia, 85% of companies believe that it’s time-consuming and often results in delays in moving the project forward. That’s why architecture firms across the globe are using new technologies - like VR - to transform how they approach design reviews and walkthroughs.

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Topics: Case Study, Immersive Review, Architecture

Case Study: Agora Architecture

Posted by Leah Kovach on Nov 20, 2017 2:42:55 PM

 

About Agora Architecture 

Agora Architecture was tasked with creating two new education centers and designing a courtyard gathering space for Cowley College in Wellington, Kansas. We spoke with the Principal Architect on the project, Cheri Hulse, and other members of the design team about how VR positively impacted their workflow and helped them impress their client.

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Topics: Case Study, Immersive Review, Scope, Architecture, Case Studies

Case Study: Marmon Mok Architecture

Posted by Leah Kovach on Oct 19, 2017 8:59:34 AM

 

Marmon Mok Architecture worked on Shrine of St. Padre Pio in San Antonio, Texas as a pro-bono project. We spoke with Carlos Lucio ASAI/ACM, visual designer, about the use of VR to get feedback from the congregation, generate interest in the project, and ultimately to help raise money to build the new church.

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Topics: Case Study, Marmon Mok, Architecture, Case Studies, HTC Vive

Behind the Scenes at IrisVR: Designing VR Software

Posted by Tyler Hopf on Apr 3, 2017 5:56:48 PM

 

With our latest update to Prospect I wanted to share our design process with you, our users, because your involvement is so essential to the evolution of our software.

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Topics: Design, Interaction, Scale Model Mode, virtual reality, Architecture, HTC Vive, Oculus Rift