Design review is a crucial part of the building process, but according to recent research from Nvidia, 85% of companies believe that it’s time-consuming and often results in delays in moving the project forward. That’s why architecture firms across the globe are using new technologies - like VR - to transform how they approach design reviews and walkthroughs.
DeForest Architects (DA) is 12-person architecture firm known for creative, collaborative design that ‘plays well with others.’ Adventurous, design-savvy clients seek out the firm for its unique approach to making the design process accessible, engaging…and just plain fun. To do that, DA employs a wide range of low and high-tech tools, from wood blocks and sketch paper, to the latest BIM software and Prospect.
About Friis & Moltke
European architecture firm Friis & Moltke has incorporated virtual reality into their last eight projects, and they've become experts in immersive design and review. We spoke with their team to see how they use virtual reality to engage clients and improve upon previous workflows.
About Agora Architecture
Agora Architecture was tasked with creating two new education centers and designing a courtyard gathering space for Cowley College in Wellington, Kansas. We spoke with the Principal Architect on the project, Cheri Hulse, and other members of the design team about how VR positively impacted their workflow and helped them impress their client.
ZEBRADOG is an internationally-recognized Experiential Design firm in Madison, Wisconsin that specializes in creating immersive branded experiences for a wide-range of national and international clients. Their diverse range of projects extend from Museum design, to Corporate Office Experiences, and Sports/Entertainment venues through community-branding and public placemaking.
TreeHouse is a home upgrade company that focuses on making homes healthier, more sustainable, and more beautiful through projects that limit a home’s impact on the planet. The company is expanding their brick-and-mortar presence, starting with their energy-positive Dallas flagship store. Virtual reality was used extensively in the store’s development and design.
Marmon Mok Architecture worked on Shrine of St. Padre Pio in San Antonio, Texas as a pro-bono project. We spoke with Carlos Lucio ASAI/ACM, visual designer, about the use of VR to get feedback from the congregation, generate interest in the project, and ultimately to help raise money to build the new church.
Mortenson Construction worked with Pennsylvania State University to bring their new intramural facility’s rock climbing wall to life. We spoke with Taylor Cupp, Project Solutions Technologist at Mortenson Construction, about why the firm decided to use virtual reality, how VR fit into their workflow, and more.
Oral Roberts University (ORU) started using SketchUp and Prospect in a Facilities Management course to help students build and present their design concepts. We spoke with Stephen Guzman, Project Lead, about what it was like to bring VR into the classroom.
StudioMB had the opportunity to design a new space for the Potomac Distilling Co., a Tiki bar and rum distillery headed by renowned bartender and restauranteur Todd Thrasher. The bar is part of The Washington Fish Market at The Wharf in Washington DC.