Behind the Scenes at IrisVR: Designing VR Software

Posted by Tyler Hopf on Apr 3, 2017 5:56:48 PM

 

With our latest update to Prospect I wanted to share our design process with you, our users, because your involvement is so essential to the evolution of our software.

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Topics: Design, Interaction, Scale Model Mode, virtual reality, Architecture, HTC Vive, Oculus Rift

Generative Design, Reality Computing, and Virtual Worlds at AU2014

Posted by Shane on Dec 7, 2014 6:42:13 PM

IrisVR just got back from a week in Las Vegas exhibiting at Autodesk University 2014. It was a wonderful conference this year; 9500 well-fed attendees sat in classes ranging from BIM implementation to CGI breakdowns. Below is my recap of conference highlights and a short discussion around some of the exciting tools coming down the pike for VR and ArchViz.

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Topics: Design, Events, Reality Computing