Understanding industry trends and new Revit developments are two of the most important parts of our work. Midwest University is one of several conferences we attend to stay up-to-date on what’s new while sharing our own product advancements and ideas on how VR and AR will move the industry forward. This year’s conference will allow us to explore the future of the industry, connect with users face to face, and learn in these classes:
We're strong believers in the idea that virtual reality has practical applications across a variety of industries and use cases, and building safety is no exception. The construction industry spends around $10 trillion annually worldwide, with a little over 10% of that amount being spent in the United States. Of that $1 trillion, a whopping $78 billion is wasted on things like rework, defect claims, and disputes, often due to code compliance and safety issues. This waste can be avoided through clearer and more immersive communication using VR.
As more companies get their hands on Oculus Rift development kits, VR demo stations are making appearances at gaming conventions, architecture and construction trade shows, and technology conferences. Giving comfortable, quick, non-nauseating VR demos is new territory, so we outlined our own trade show rig. Let us know what you think! Do you prefer a different set up? Start the conversation below.
IrisVR just got back from a week in Las Vegas exhibiting at Autodesk University 2014. It was a wonderful conference this year; 9500 well-fed attendees sat in classes ranging from BIM implementation to CGI breakdowns. Below is my recap of conference highlights and a short discussion around some of the exciting tools coming down the pike for VR and ArchViz.
On September 12th, three members of the Iris team made a trip out to Seattle for the AEC Hackathon. The event brought industry experts and tech enthusiasts from all over the country to solve a challenge related to Architecture, Engineering, or Construction. There were 3D printers, laser scanners, a full motion virtual reality environment, drones, and more. Of course, we brought an Oculus Rift. Our team was made up of Nate, Jack, and myself, Greg. The only instruction we received was to use technology to solve a ‘pain point’ in the industry. We’re mostly programmers without much direct AEC experience, so we started out the morning by asking around to identify some pain points. Before long, we ran into Dan Shirkey and Keith Walsh from Balfour Beatty Construction. Dan is the Technology Center of Excellence Leader for the West Region of Balfour Beatty Construction, and his primary focus is to capture and grow the best cases of technology use and to bring new technology and innovation to Balfour Beatty Construction. Dan and Keith identified workplace safety as a top priority, and together we came up with a plan to use technology to improve safety training. Before long, we had our team - Hazyard.
As we return to reality from the transcendent spiritual experience that was Oculus Connect and push forward with unprecedented determination, I'd like to take some time to speak candidly about the takeaways and implications of some of our experiences at OC. Let me begin by expressing how amazed I was by the openness and humility of the attendees. Everyone was approachable as equals, whether you were chatting with a small indie developer from Minnesota, a lead programmer from Epic, or even Palmer Luckey himself. There was no ego, no posturing, no puffed-up chests at this conference. I am encouraged by this and hope that the spirit of cooperation and mutual respect carries on as the community inevitably grows.