Communicating your design vision to clients and stakeholders is one of the most crucial moments for your project. Generating interest and excitement is not only what moves things forward, but it helps build solid relationships that can turn into repeat business for your firm.
Last quarter we released some major Prospect features and improvements that help you collaborate with team members and clients from anywhere in the world. We’ve also improved your VR toolkit and expanded into the world of FBX.
Marmon Mok Architecture worked on Shrine of St. Padre Pio in San Antonio, Texas as a pro-bono project. We spoke with Carlos Lucio ASAI/ACM, visual designer, about the use of VR to get feedback from the congregation, generate interest in the project, and ultimately to help raise money to build the new church.
Barton Malow Company (BMC) is the construction manager on a new 140,000 square foot expansion of Romeo High School. New facilities include a gym, theater, auditorium, kitchen, commons area, more classrooms, and renovations to the existing building. We spoke with Justin Becker, Project Engineer and VDC Engineer at BMC, about how VR has played a role in the project.
Mortenson Construction worked with Pennsylvania State University to bring their new intramural facility’s rock climbing wall to life. We spoke with Taylor Cupp, Project Solutions Technologist at Mortenson Construction, about why the firm decided to use virtual reality, how VR fit into their workflow, and more.
Several users have written us asking if Prospect supports the use of room-scale with the Oculus Rift system. The short answer is yes; Oculus Rift officially enables room-scale VR through the use of a third sensor that fills any gaps in tracking coverage and allows for full movement. The long answer is... this blog post. We’ll be touching on some of the considerations, necessary equipment, and advantages of using this type of setup. By the end, you should be able to get up and running with room-scale VR!
One of the most common questions we get asked is how IrisVR sets up virtual reality for various different office spaces and user requirements. We’ve tried pretty much every configuration: at our office we have 20 Oculus Rifts, 5 HTC Vives, 6 Gear VRs, and about 500 Cardboards. The Oculus Rifts are used at individual employee desks and two are taken on the road when we’re giving quick demos. Two of the Vives are set up permanently in common areas, and the other 3 are regularly shipped to conferences. We keep our Cardboards stocked as handouts for office visitors.
With our latest update to Prospect I wanted to share our design process with you, our users, because your involvement is so essential to the evolution of our software.
This post is the third of four on how quality assurance and quality review processes can be augmented with virtual reality and immersive review.