The Iris Spawn Manager for Unity

Posted by Jack Donovan on Sep 3, 2014 7:54:56 AM

Update: we've built tons of features into Prospect that can help you better navigate through virtual reality, including Viewpoints. Read more about Viewpoints here. 

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Topics: Tutorials, Tutorial, Unity

Employee Spotlight: Jack Donovan

Posted by Jack Donovan on Aug 6, 2014 4:36:20 PM

My name is Jack Donovan and I graduated from Champlain College with a degree in Game Programming. I’ve been fascinated with virtual reality and augmented reality since my first Virtual Boy (a 1995 two-tone Nintendo VR console) and I’ve been growing as a programmer ever since. I make non-VR games too; I co-founded an independent game studio incorporated in Vermont called Team Aurora Games and I wrote a book called OUYA Game Development By Example, released by Packt Publishing. My first task at IrisVR was what would evolve to become the bread and butter of our automation process: reading an exported .OBJ file and generating a 3D mesh based on its geometry data. It was a primitive torus shape, something like a donut, and despite its simplicity, seeing it generated on screen properly was exciting. That prototype is a little dated now that our algorithm is able to load in a model of the entire Empire State Building, but I won’t forget that first task as the jumping off point that got me started coding and learning more about virtual reality and procedural mesh generation.

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Topics: Employee Spotlight, Team, Unity