Why This Public Utility Company Went from Unity & Unreal to Prospect for VR (And How Much It Saved Them)

Posted by Leah Kovach on Sep 14, 2018 12:21:20 PM


Anglian Water performing VR design review with Prospect.


Anglian Water’s @One Alliance is a collaborative organization of consultants and contractors working together to deliver more than half of Anglian Water’s capital investment program. Together they design and construct water and water recycling (waste water) treatment centers that serve more than six million people in the East of England (and Hartlepool Water) and maintain and improve the water mains and the sewerage network in the region.

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Topics: Case Study, VR, Unreal, Unity, Game Engines

The Iris Spawn Manager for Unity

Posted by Jack Donovan on Sep 3, 2014 7:54:56 AM

Update: we've built tons of features into Prospect that can help you better navigate through virtual reality, including Viewpoints. Read more about Viewpoints here. 

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Topics: Tutorial, Tutorials, Unity

Employee Spotlight: Jack Donovan

Posted by Jack Donovan on Aug 6, 2014 4:36:20 PM

My name is Jack Donovan and I graduated from Champlain College with a degree in Game Programming. I’ve been fascinated with virtual reality and augmented reality since my first Virtual Boy (a 1995 two-tone Nintendo VR console) and I’ve been growing as a programmer ever since. I make non-VR games too; I co-founded an independent game studio incorporated in Vermont called Team Aurora Games and I wrote a book called OUYA Game Development By Example, released by Packt Publishing. My first task at IrisVR was what would evolve to become the bread and butter of our automation process: reading an exported .OBJ file and generating a 3D mesh based on its geometry data. It was a primitive torus shape, something like a donut, and despite its simplicity, seeing it generated on screen properly was exciting. That prototype is a little dated now that our algorithm is able to load in a model of the entire Empire State Building, but I won’t forget that first task as the jumping off point that got me started coding and learning more about virtual reality and procedural mesh generation.

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Topics: Employee Spotlight, Team, Unity