How Virtual Reality (VR) in Architecture Can Improve The Design Workflow

Posted by Leah Kovach on May 18, 2018 5:57:00 PM

Part I: How to Use VR in Architecture for Visual Validation, Collaboration, and Model Coordination

Earlier this month, we hosted a webinar with Justin Benjamin of Perkins+Will to find out how they’re operationalizing VR and increasing design efficiency. This is the first post in a two-part blog series that will recap and share insights on use cases for VR and implementing it within an Architecture firm.

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Topics: Immersive Collaboration, Immersive Review, virtual reality, Walkthrough, Workflow, Architecture

How TreeHouse Saved $70k with VR

Posted by Leah Kovach on Oct 25, 2017 9:50:53 AM

 

About TreeHouse

TreeHouse is a home upgrade company that focuses on making homes healthier, more sustainable, and more beautiful through projects that limit a home’s impact on the planet. The company is expanding their brick-and-mortar presence, starting with their energy-positive Dallas flagship store. Virtual reality was used extensively in the store’s development and design.

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Topics: Case Study, Immersive Review, Prospect, TreeHouse, virtual reality, Case Studies

Case Study: Barton Malow Company and Romeo High School

Posted by Leah Kovach on Oct 3, 2017 9:32:16 AM

 

Barton Malow Company (BMC) is the construction manager on a new 140,000 square foot expansion of Romeo High School. New facilities include a gym, theater, auditorium, kitchen, commons area, more classrooms, and renovations to the existing building. We spoke with Justin Becker, Project Engineer and VDC Engineer at BMC, about how VR has played a role in the project.  

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Topics: Revit, virtual reality, Case Studies, Education, HTC Vive

How to Document Your In-VR Meeting in 5 Easy Steps

Posted by Ana Garcia Puyol on Sep 27, 2017 12:37:24 PM

Prospect 1.7 contains a new tool that allows you to read the materials and layers of an element while viewing your project in virtual reality. Additionally, we’ve added the ability to mark the object in red (flag it) so that it becomes clear which parts need to be reviewed and fixed in the original design.

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Topics: Announcements, Immersive Review, IrisVR, Prospect, Tutorials, virtual reality

Going Green: How We Did Mixed Reality Capture with Prospect

Posted by Tyler Hopf on Sep 5, 2017 1:46:58 PM

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Topics: Immersive Review, Mixed Reality, Prospect, Tutorials, virtual reality, Oculus Rift

Virtual Reality in the Workplace: 4 Ways to Set Up VR for Every Office Layout

Posted by Leah Kovach on Jul 10, 2017 5:39:00 PM

One of the most common questions we get asked is how IrisVR sets up virtual reality for various different office spaces and user requirements. We’ve tried pretty much every configuration: at our office we have 20 Oculus Rifts, 5 HTC Vives, 6 Gear VRs, and about 500 Cardboards. The Oculus Rifts are used at individual employee desks and two are taken on the road when we’re giving quick demos. Two of the Vives are set up permanently in common areas, and the other 3 are regularly shipped to conferences. We keep our Cardboards stocked as handouts for office visitors.

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Topics: Immersive Review, virtual reality, Webinar, HTC Vive, Oculus Rift

Prospect 1.5: The Release You’ve Requested

Posted by Sam Al-Mutawa on Jun 27, 2017 10:15:18 AM

This release came out in June 2017. Try out the latest version of Prospect now by starting a 45-day free trial! 

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Topics: Announcements, Immersive Review, Prospect, virtual reality

Behind the Scenes at IrisVR: Designing VR Software

Posted by Tyler Hopf on Apr 3, 2017 5:56:48 PM

 

With our latest update to Prospect I wanted to share our design process with you, our users, because your involvement is so essential to the evolution of our software.

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Topics: Design, Interaction, Scale Model Mode, virtual reality, Architecture, HTC Vive, Oculus Rift

IrisVR Case Study: From Wow to Workflow

Posted by Ailyn Mendoza on Mar 16, 2017 12:51:00 PM

Based in Houston, Texas, the Engineers Without Borders-Johnson Space Center Chapter (EWB-JSC) is designing and implementing a water and sewer system and biogas digester installation at the Giika Orphan Rescue Center site in Giika, Kenya. The rescue center is home for about 30 teenage boys who were previously homeless due to their families not having the resources to support them. The EWB chapter was founded in 2005 and is one of the oldest in the organization which itself goes back to 2002.

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Topics: Case Study, IrisVR, virtual reality, Case Studies, Engineering, NASA

Implementing Immersive Review into your Projects

Posted by George Valdes on Sep 15, 2016 11:39:38 AM

This post is the last of four on how quality assurance and quality review processes can be augmented with virtual reality and immersive review.

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Topics: Immersive Review, QA, QC, virtual reality