Each year, user experience (UX) experts from across the globe gather to discuss real-world UX challenges at the World Usability Congress in Graz, Austria.
For AEC professionals, it’s become clear that virtual reality is a smart investment. But with the ever-growing size of the market, deciding which VR headset is best for you can be tough.
In the AEC industry, where miscommunication has caused a whole lot of headaches, tools for streamlining design review and model review workflows are growing in popularity. In fact, data shows that the AEC industry is using VR 10-25X more than gamers. This is because VR helps firms catch more errors, reduce change orders, and cut down on RFIs. At IrisVR, we provide the industry with the collaborative VR tools necessary to succeed.
Virtual reality is a disruptive technology. It’s impacting industries across the globe, from social media and gaming to architecture and healthcare. Since VR is relatively new, it’s only natural that certain myths about it have taken hold. But virtual reality isn’t going away any time soon, and believing popular misinformation about it will just hold you back from experiencing its true potential.
At Oculus Connect 5, Facebook announced Oculus Quest, the company's newest standalone VR headset. Image courtesy of Windows Central.
Each year, Oculus Connect offers the VR community a look at the future of the field. In the conference’s 2016 and 2017 iterations, Oculus presented their standalone, untethered VR headset, Project Santa Cruz. This year, at Connect 5, Santa Cruz took center stage, receiving a new name (Oculus Quest), a price ($399), and a release date (spring 2019). For design professionals, Quest should be a game-changer in the continual, well, quest to modernize workflows with VR.