On November 19th, over 10,000 people will come to Las Vegas for Autodesk University, “the conference for those who design, make, and build the world around us.” For the building and media creation industries, AU is one of the largest and most important conferences of the year.
Gilbane Building Company is headquartered in Providence, Rhode Island, and has more than 45 office locations around the world. Gilbane provides a full slate of construction and facilities-related services for clients across various markets—from pre-construction planning and integrated consulting to construction management, general contracting, and facility management. The company was founded in 1873, and is, to this day, a private, family-owned business.
Topics: VR Case Studies
We're big believers that VR is the natural next step for BIM, since it allows you to instantly comprehend models as already built spaces. Clash detection and coordination meetings in an immersive, totally true to scale environment take it one step further—everyone can see clashes as if they’re already built, making errors obvious and easy to spot.
Each year, the VR community comes together for Oculus Connect, a developer conference in San Jose, California that explores the future of both Oculus and virtual reality in general.
This year, Oculus took advantage of the conference to make a number of notable announcements, ranging from triple-A games (like Star Wars: Vader Immortal Episode 2, Asgard’s Wrath, and Stormland) to long-rumored hardware releases (like finger-tracking for the Oculus Quest and the ongoing development of Facebook’s AR glasses).
Back in January, we gathered quotes from 16 thought leaders in the AEC space about what they predicted for the growth and expansion of technology in 2019.
Every year, more and more engineering and BIM/VDC professionals are making immersive model review and coordination an important part of their everyday workflows. That’s because they’re finding that this technology leads to strong ROI, including:
Today, we're putting the spotlight on Maurice van Swaaij - a Lead Software Engineer here at IrisVR. Maurice has been working with computer graphics for almost 30 years, having previously contributed to 3D animated films like Ice Age before joining IrisVR this past fall.
At IrisVR, we aim to make a VR an everyday tool for the AEC industry. That’s why we focus on integrating Prospect with the 3D modeling applications and file types that you’re already using day in and day out.