Virtual reality can feel impossible to explain to someone who has never experienced it. But once anyone tries VR for themselves, the excitement is undeniable. One of our challenges at IrisVR is communicating what VR feels like before they even put a headset on. This is where mixed reality capture comes in.Read More
Several users have written us asking if Prospect supports the use of room-scale with the Oculus Rift system. The short answer is yes; the long answer is... this blog post. By the end, you'll be able to get up and running with room-scale VR!Read More
The team at IrisVR spoke with Kelsey Kish, Staff Designer at StudioMB, to learn more about the role that virtual reality played in the design process.Read More
One of the most common questions we get asked is how IrisVR sets up virtual reality for various different office spaces and user requirements. We’ve tried pretty much every configuration: at our office we have 20 Oculus Rifts, 5 HTC Vives, 6 Gear VRs, and about 500 Cardboards.
After a few years of using these HMDs in practice, we can recommend 4 optimal layouts for your Vives and Rifts.Read More
Our ultimate goal is to help you communicate powerful ideas spatially through virtual reality. Every new feature is meant to make your designs easy to understand for all parties involved, putting the unbuilt at the user's fingertips so virtually, it’s almost tangible. Our team has been hard at work making improvements both visible and invisible to users.Read More